Finally getting around to posting some in-game shots of something I've been working on and off. Really nothing too fancy yet. Just me, messing around in the Crysis editor with WIP assets. Many of which lack a diffuse, or spec, or even a normal map, so don't be too quick to judge. I have much planed for this. lush vegetation, background city building, a time of day cycle, and completed textured assets.




I started a thread awhile back on
polycount. I really need to update it though.